DevLog 06




Right now I am still working on making my enemies smarter, right now they are able to detect you through walls, so they are constantly running after you, which can cause a few problems, such as messing up level design. I am trying a few things out such as, using an area 2d on the zombie to create a detection range, using a an area 2d some places on the world to trigger some of the zombies to chase after you when you pass a certain part of the level, and also thinking about making some of the zombies patrol different areas of the levels.

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